Gaming chairs are very popular now and many people are also using them for sitting at a work desk.
The chairs are designed for different uses and work ergonomics are not the same. During the pandemic, chairs like the one made by Herman Miller in conjunction with Logitech were mentioned as many gamers spent hours playing while they were either working from home or were not going into work during the lockdown.
Common problems with gamers include thumb and arm pain, wrist pain, neck pain, and shoulder pain. Many of these chairs are in use by those who are spending a lot of time playing which has us wondering about the ergonomic design of these chairs. Apparently, the writers at the NY Times have been wondering as well.
Check out this recent article in the NY Times regarding gaming chairs, the good, the bad, and their ergonomic differences from standard work station chairs.
This Is Not a Desk Chair
The pandemic has put video game equipment in unusually high demand. The gaming chair is ascendant.
By Sanam Yar Aug. 7, 2020
In a rented home on a sunny street in Los Angeles, a team of professional gamers sat hunched over in swivel chairs while a pair of ergonomic specialists observed their posture, asked questions, and took notes.
The gamers reported pain in their necks, their lower backs, their hips, wrists and shoulders. Carpal tunnel was a common complaint. Most of them were not yet 20.
Over several days in May 2018, specialists who had come from Herman Miller, the modern furniture company, and Logitech, the computer accessory and software manufacturer, watched professional teams practice in their training facilities (often large homes they shared with teammates) and play in a tournament.
They noticed how the gamers gripped their toes on the bases of their chairs to support their bodies, how they would incline forward when they played and how, in their downtime, they would exhibit what Herman Miller personnel dubbed “the teenage slouch.”